Related Matter


Toytem-IC (Toytem - Integrated Circuit).

In collaboration with some partnering companies and groups Toytemic develops its own line of microcircuits. Future interactive toys should have highest functionality which may be supported only on a basis of appropriately specialized microcircuits.

On the picture above our experimental SoC is shown. The same chip will provide distance measurement, direction detection and fast data transfer.



Toy Team is a technology supporting interaction between small-size self-propelled devices (toy vehicles, toy beasts, robots, etc.) in their two-dimensional movements within a short radius area. Hardware-software platform is being developed for modeling social behavior of artificial creatures.



Virtangible Bridge is a technology of communication and interaction between real units and their virtual counterparts. Via-“bridge” control is practicable in both directions. Link between remote real units, via shared virtual environment, will also be maintained.



"Pokemon Live" is a game unit modular upgrade technology by Toytemic. A set of mutually compatible modules is being developed for easy assembling robotic toys. The set contains several groups of freely connectable modules: locomotion blocks, navigation blocks, effectory blocks, control blocks etc.


Strategy-on-Carpet is a technological platform for wireless networks composed of heterogeneous self-propelled nodes for toy robotic and service robotic applications. It supports coordinated maneuvers of self-propelled devices and other team actions.


The worst headache and apprehension of parents and society is caused by excessive virtualization of games and all the occupations of today’s kids and teens. This leads to loss of reality. Bad consequences of this are very well known…

But it is absolutely impossible to cancel video-games. They are so attractive… they are part and parcel of modern culture. What shall we do with the problem?

We, Toytemic, believe games should be brought back from behind the screen – into here, the real world of tangible things. Real toys should be turned into game units, networked and then played and controlled in the same manner as units in computer games. Strategy-on-Carpet project involves the development of a standardized cost-effective kit of built-in electronic components and simple remote controllers to transform motorized cars, animals, and robots into game units. Regular grouping operations, general movement parameter settings, and other similar elements should apply to these units.

Psychological request from new growing generations historically evolved from the need for animating book pictures (and that was made by cartoon movies) to the need for controlling animated characters (and that was made by video-games). Now the time has come for the next step. The newly-arisen desire is to see Pokemon, carefully nurtured and thoroughly trained in his virtual environment, jumping from the screen – into here, into this very room…. Take it in one’s hands and touch it… Make a group of real tangible characters play football, dance or fight... And that is what Strategy-on-Carpet technology brings.

Strategy-on-Carpet answers a very profound and centuries-old psychological need. The need in a game where fantasy and tangible reality are joined together.


“Strategy-on-Carpet” is an integrated applied technology designed to support wireless ad hoc networks of mobile and self-propelled devices in personal area (up to 10 m). The core of the technology is an original-designed positioning system enabling each device real time mapping of the exact spatial position and orientation held by any moving object accurate within 1cm/10degrees. In its advanced version, the system makes it possible to make a dynamic map of spatial environment by use of radio vision.

“Strategy-on-Carpet” brings a missing link designed to maintain in-concert action of heterogeneous self-propelled devices, coordinated maneuvers etc.
No external detectors as cameras, touch pads or radio beacons, are necessarily required.

“Strategy-on-Carpet” is represented by three main lines, which are symbolically named:

Toy Team interaction between units (toys)
Virtangible Bridge interaction between real toy and virtual avatar
Pokemon Live interaction between modules constituting a unit

The positioning system is completed with a number of application-specific features. For instance, a simple unitary remote controller is invented for controlling an arbitrary number of moving units in the manner of computer cursor. The RC looks like a conventional pointer. User selects a unit or a group of units by pointing them. The selected units indicate their “selected” state. The user sets the desired motion vector (MV) at the RC, and the MV is transmitted to the units.

Another key feature is tactile interface. Sense of touch and proprioception has a great importance for infants and kids. Therefore a new-generation interactive toys should recognized user’s manipulations and interpret them as commands or programming. Toy’s movements and behavior should be dependent on type and intend of a manipulation.


Toys are selected as primary application area for Toytemic technology. We believe new-generation toys should meet the following requirements:

  • toys should be able to recognize each other and enter into signal-based (speech-based, for instance) and motive interaction (i.e., motor interaction) with each other, with the user and with any other household consumer electronics
  • toys should be formative for any networks of arbitrary configuration and be able to interact within an applicable model and/or game story
  • toys (or toy networks) should be able, in real time, to make a topological map of spatial area containing changeable environment made up of various objects (shape, location and spatial movements of each item of furniture, chattels, etc)
  • toys should be able to further evolve by way of changeable modular make-up and adaptability of behavior patterns
  • toys should be able to make exchanges of information (current parameters, current status, behavior scenarios, etc.) with corresponding virtual environment

Same or similar requirements are actual for service robots as well. Therefore solutions and designs proven in toy robotic products might be extended to service robotics and mobile consumer electronics. “Strategy-on-Carper” and other Toytemic solutions converge with such topical issues as multi-robot teams, internet of things, mesh networks, context aware computing and others., Business Incubator of the Academy of National Economy, Vernadskogo prospect, 82, 119571, Moscow, Russia, Phone:+7 495 933 81 87